Ojin comes from the uncorrupted version of symbiotes known as Klyntar. Being the 1000th decedent of his line, he was guided by older symbiotes for several years before even being allowed to attempt to form a bond due to a high risk of psychotic breakdown, and he was also born with significantly more biomass then his kin, making him a giant among them. After a few years of careful guidance he was allowed to make a bond. It was then that it was discovered, due to his size, he would require a strong host, as his first died within a year of being bonded to him. At first he was questioned intensively to make sure it wasn't a break down or corruption. After being satisfied, he attempted to bond several more times with various species, and though some fared better then others, it was clear he would need to travel outside their home galexy to find a suitable host. As such he spent several years studying on politics and worlds outside of his home galaxy. Many Klyntar who travel outward become 'Unoffical' Emissaries for their kind, not only learning about worlds, but self defense along with a Profession to help live off-world. Ojin was no except and immediately entered training to become a ShipWright and Captain. Since then he has been traveling the Cosmos, insearch of a 'worthy' host, and doing whatever he needed to insure his survival.
Symbiotes feed on their host's adrenaline, usually released into the bloodstream during the fight-or-flight response. They have also been shown to depend on their hosts for a steady supply of phenethylamine, a chemical found as a neurotransmitter the chemical can also be found in processed chocolate. While the symbiotes are connected to a host, they raise their host's dopamine levels. In Ojin case, he seems to need a great deal more to sustain himself. Ojin 'passively' feeding can cause a healthy human adult to age rapidly to the point of death within six months of bonding if precautions arn't taken. As such Ojin is always on the search for a host able to coop with his needs
Symbiote Physiology: Their unique properties make the symbiotes immune to most conventional weapons. They are dense enough to absorbed the force of powerful blows and stop bullets before they reach the host being. They are able to process breathable gases for the host when it would otherwise be unable (underwater, for example). They seem to confer a weak healing factor on strongly-bonded hosts, but that bond can also send host and symbiote alike into shock if they are forcibly separated. Symbiotes can also surpress though not cure deadly illnesses such as cancer, or replace functions of limbs, such as allowing a person who couldn't walk, to be able to walk again. Symbiotes can also store large objects within themselves, even while a host is 'wearing' them (Spider-man used to store his camara when he had the symbiote for example). All symbiotes have the ability to form tendril-like pseudopods. These can be used to great affect such as shields, grappling hooks or whips. Terrestrial symbiotes additionally have the power to form solid appendages from their bodies such as arms or a tail, and have been shown to form spikes, talons, blades and shields. Symbiotes can expand to any limit in order to cover any host or object, and in addition can get into extreamly small places such as car wireing. Symbiotes seem to have some ability to combine their constituent matter, such as the foundation symbiote. Depending on the symbiote they can turn emotions or organic matter into additional biomass, Ojin uses organic matter. They are able to sense the thoughts and emotions of sentient creatures, to what extent remains unclear
Genetic Memory: Symbiotes have a genetic memory, allowing them to exploit their parents' knowledge through ancestral recall. Certain memories seem to be more readily accessible than others. They can read the memories of others of their kind by absorbing chunks of their material. This memory can be access by their host if they decide to share.
Hive Mind: Uncorrupted symbiotes are connected to the 'Hive Mind' of the klyntar. This allows communication between symbiotes and their hosts. The goal of the klyntar is in fact peace, and they take on individuel who are moraly and physcialy in sync as -willing- hosts and turn them into noble warriors. An unfit host can corrupt both the host and the symbiote. Another unqiue property of Ojin is he has shown the ability not to be corrupted by a bonding. Due to being a uncorrupted symbiote, he isn't prone to flights of murder and violence.
Bonding: There are several levels of biological symbiosis, or "bonding" that can be achieved between a symbiote and its host, each with different biological consequences. Symbiotes that have fully bonded with their hosts have a more biologically complex symbiosis with their hosts, and can share thoughts and memories with them. Some have also been known to hide in their host's blood stream. Symbiotes can control the actions of their hosts at a certain point, and it takes 48 hour to 'fully' bound and is reset everytime host and symbiote seperate. In the case of Ojin, his bond forms far quicker, taking only 12 hours to complete, and can access his hosts knowledge much quicker. Without meaning too his can mentally and/or physicaly control his host, and is something he is carefull of if he has a willing host.
Enhanced: All symbiotes enhance the host's capabilities, allowing them to surpass peek individuels of their species both mentally and physcially, and is reliant on both the species and the individuels traits. In this regards Ojin works differently as well in this regards. Instead his enhancements arn't prioritized to the host's species or personal traits. Regardless of species, size and fitness Ojin will always provide super strength(40 tons), Speed(50mph land/water, 100mph flying, 200mph space), reflexes and agility better than the best athletes, intelligence(190 IQ), Stanama(48 hours before any fatigue is experinced), enhanced senses and extream durability(can take military grade weaponry). If he should take on a host that is physcally better then him in one of these areas, Ojin can gain the superior ability if he has the host for at least 4 months.
Evolve: Symbiotes can become more powerful if they go through several different Hosts. Symbiotes may 'adopt' the abilities of a host and use it on a different host, this was readily displayed by venome. In addition being on different planets might allow symbiotes to develope different abilities/powers.
Ojin Specifics - Ojin has had various hosts in an attempt to find one that can stabalize with him, and has gathered some unique abilities becuase of it. He also has two abilites unique to him that he did -not- gain from having hosts, listed last.
Shapeshifting Construct: Since one of Ojin's prior host was a skrull, he has gained the ability change shape and color at will. This allows him to do such thing as manipulate his matter to construct a body free of a host. He can form clothing, alter the appareance of a host (if he has one) regardless of their original body dimensions, and blend into the enviroment to some degree.
Replicate: Adopted from the druff, Ojin can split into four 'individuels'. The 'secondary' Ojin's are significantly weaker then the original and cannot even split again, but can come back togeather. Ojin will often use these 'splits' to gather needed nutriants from serveral hosts without forming a 'true' bond, and while keeping his actual identify to himself. If one 'dies' it has no physical effects on Ojin, but he does have the memories of how he 'died'. If the 'original' should die, one of the splits becomes 'awakened' taking place of the original and becomming just as powerful.
Second Sight: Born with this ability, Ojin is able to map his surroundings through a combination of his physical senses and some psychic ability. This can be as small as a ship, to areas as large as cities. This ability is passive and happens at all times, except when inhibited by such things as drugs or psychic blocks. The larger the mapped area, the more general his information becomes, depending on the info needed. For example in a building he can probably tell you where the bathroom is, but if you wanted a specific resturant in a city, he may say something like the northwest sector.
Stasis Crystal: Ojin has the ability to put his host(if he has one) and himself, in a form of suspended animation. This is mainly to protect them in dire circumstances, and comes in several stages, and all effects and stages are determined subconciously. Stage One - Ojin loses immediate access many of his abilites and will only be usable as needed for them to survive. Stage Two - Host Body process that are deemed unneeded will begin to shut down or stop working, in order to maxamize mental and physical processes, the host begins to lose awareness. Stage three - Ojin and the host metabolism and bodily function slow down to resemble a near death like state. The Host becomes completely unaware of their surroundings and put into a dream like state, while Ojin remains aware. At this point a crystal like case is formed around their body, renderng them invulnerable to extream conditions and is even able to withstand entry and crash landings on planets. Once Ojin determine it's safe to come out, he will reabsorb or break out of the crystal
Emissary: Ojin act's as an unofficial Emissary for his kind. Unofficial in the sense that it is not his job. None the less, he is a skillfull speaker and leader, able to lead and persuade individuels to entire groups with his charisma.
Universal Knowledge: As an unofficial Emissary, Ojin has made it a point to learn about other races and their cultures, customs, what they find attractive, as well as their political views, exports and imports, languages, local technology, etc. In addition he makes a point of learning about local wildlife various planets may hold.
Combat: As a symbiote who people might want to kill (along with his host), Ojin has trained in and excells in hand to hand combat. He is also highly skilled with ranged weapons, particularly 'pistol style' ones.
ShipWright/Captain: Ojin is capable of fixing up even some of the most difficult to fix space ships. He understand how, when and why various parts of a star ship work. As such he could build an design an entire ship, let alone repair them given ample time and resources. But he dosn't just know how to build and repoair ships, he can also use them with ease, and even hijack them.
Navigator: Ojin abilities, along with his knowledge of space and planets makes him a goto navigator both in outspace, on the planents surface, underwater, in caves or anywhere really.
Hustler: Ojin can be quite the con hustling artist. He can throw games to make himself look bad only to win in the end, rig card and dice games, and with some clever doing can even rig electronic ones as well. Though capalbe of it, it something he prefers not to do when given a choice, of which sometimes there is little.
Abosrb Food: Ojin is able to consume 'ordinary food', and use it as substanance. This is a skill since it something he has trained himself to do, and this food cannot completly replace his dietary needs. At most using this he can hold out for about a week.
Holodoc: At first it seems to be simply a rather heavy puck sized disc. But looks are decieving, this disk is a storage device, here Ojin can hold a few terabytes worth of info. It acts as a virtual library of infomation, that can be added to or taken away as needed. The device is capable of holding video, audio and text, and usualy makes holographic displays. In addition it also acts as a personal Journal for Ojin. Another feature of the device is that it can bring up holographic randing from buildings, to entire groups of galexies.
Hive Mind: As much as a resource as anything, Ojin can call out to nearby symbiotes for help, guidance and advice.
S.E.N: Standing for Symbiote's External Nourishment, it is a tennis ball sized orb that can house all nourishment a symbiote may need without going 'bad' and when a host is unavaible. In regards to Ojin, this small ball can hold up to a 'months' worth of food for him. Though naturally this needs to be refilled periodicly.
Hosts: Despite having a S.E.N, Ojin occasionly does need to employ hosts, weather they are willing or not. Different hosts can provide addiotional powers, skills and or/knowledge. As such they can be a vital resource for a multitude of reasons.
Twin Pistols: Ojin also has a pair of twin pistols, capable of shooting a focused amount of energy like a bullet. They arn't the most powerful weapons, but can work well enough.
Ojin doesn't just carry himself noblely, but also seems to be noble in personality. Though he is morally 'grey' he put 100% into everything he does for the best possible effect. Weather it trying to save lives, or meet new people, his best foot will always come forward. He follows his own code of honore and would be hard pressed to deviate from it.He give certain amount of respect to all living creatures, and is no stranger to sacrificing for others benefit. This initially seems to be in sharp contrast to the fact that though noble, he is also a stone cold survilist. Doing such things as hustling, shipjacking, and taking unwilling hosts all in the name of survival. Though he himself doesn't seem to find any conflict in the way he acts. Regardless though Ojin always searches for the least violent solution possible preffering that everyone ends up alive, and will be hard press to murder anyone except under extreme circumstances (such as being in a war zone where it kill or be killed). He also holds large contempt for the corrupted symbiotes that have given his kind such a bad reputation.
Lose-Lose: Due to the prejudices surrounding symbiotes (and for good reason), Ojin often prefer to keep what he is to himself. If corrupte symbiotes find him, they will want a piece of him, and if non-symbiotes discover him he will likely be regarded with suspecious, contempt, hate and possibly violence.
Hunger: As a litteral giant among symbiotes, Ojin requires more substances to keep him going. Though he makes sure to keep himself in check, if put into a state of extream hunger, he has the potential to turn on friend and foe alike.
Space:For all the power Ojin may have, out here in space he is not exactly extrodinary. Though earth like technology won't normally be able to phase him, those in space have far more advanced tech that can hurt him, and likely even have knowledge on what his species and his host species (if there is one) is capable of.
Safety Measures: The right combination of chemicals can significantly weaken a symbiote, or even force it to flee from their host to out right killing it. It can even be used to contain symbiotes in a contained enviroment. 'Antidotes' have even been made to fight agaist symbiotes.
Heat: Ojin also shares a weakness against high temperatures. Due to his mutlpe hosts, he is more resistant to it then other of his species, allowing him to live comfortably even in deserts. Though actual fire or extreamly intense heat is still a large weakness to him. Strong electricity can have the same effect
Sonics: Like all symbiotes Ojin has a weakness against super sonic sounds. Things like shot guns or multiple shot guns won't deter him though
Host: Because of how different Ojin is compared to his species. A proper host (that is one he won't kill by 'passively' being bonded) is difficult to find, though they do exist out there. This is made even harder outside the andramoda galexy, due to how far spreading the corrupte symbiotes were. If Ojin dosn't have access to his equipment/supplies he can be forced to forcebly bond with an unwilling host for some time, which dosn't help things
They can apparently be killed, or at least forced into some sort of death-like state, by an overdose of dopamine-inhibitor. Symbiotes aren't able to bond with hosts who have high levels of vitamin C in their blood streams.